I'm familiar with a wide variety of games, including the usual suspects: PbtA, OSR, D&D, Pathfinder, SWADE, and Cortex. I have no issues reflavoring text, so if a thematically similar game has suitable mechanics, I'm fine with that, but I'd rather not make substantial mechanical changes (so Iron Heroes checks some of my boxes, but the mechanics need too much work to fit the theme). A Story Pool system that works skills, professions, virtues, vices, traits, equipment, and stunts into each and every roll. Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an out t worth 10 gp or less. I'm also more interested in the courtly intrigue and rapiers of The Three Musketeers than the piracy and cutlasses of Captain Blood if that matters. Hood is a roleplaying game that features: A Swashbuckling Stunt system where you name each and every one of your attacks, defenses, and actions Improving all 3 after every session. What I'd like in my ideal game is for all the characters contribute equally to combat (so a PbtA game like Hearts of Wulin, where combat prowess isn't distributed evenly across the playbooks doesn't quite cut it) and for combat to be a place for interesting decision making, whether narratively or mechanically. I say almost because I really dislike the resolution mechanic of 7th Sea 2nd edition (it's not necessarily bad, just not for me). Players Guide (released in a previous update, forgot to announce) Adventure Path Pathfinder 178: Punks in a Powderkeg RPG Book of the Dead. Seven moves that just didn't quite make the initial cut.Ī kind of behind the scenes look at some of the fiction and other content.I'm looking for a game- almost any game- that does swashbuckling well.Two new magic items, including an artifact: do what it wants, and it'll become more powerful!.Use the 1E rolling instead of 2E, and characters are much more. Arrowflight 2E - Deep 7 games - Fantasy swashbuckling is the whole point. TarionzCousin Second Most Angelic Devil Ever. New equipment like parrying dagger and buckler, as well as some firearms if your campaign features them. GURPS Classic: Swashbucklers - Adventure in a World of Gallantry & Grace Come to the age of the Swashbuckler, when the world was wide and fortunes. Ubiquity is also used for the Hollow Earth Expedition RPG, a pulp action one a genre which shares a lot with swashbuckling ones IMO.The Swashbuckler, a complete class with 20 advanced moves: improve your fighting technique, goad enemies into fighting you, attract a sidekick, and more!.The first is a digest-sized, 23 page book laid out like the Dungeon World rulebook. Originally published by AEG, 7th Sea is currently published by Chaosium. It is set in the fictional world of Théah, a fantasy version of 17th century Earth. This product contains two separate pdf files. 7th Sea is a ' swashbuckling and sorcery '-themed tabletop role-playing game by John Wick. They’ll spread your name through fearful whispers and boisterous tales. Through sword and wit, loathsome monsters, dastardly villains, and even your companions will bear witness to your deeds. There’s gotta be a chase, a cleverly sprung trap, a narrowly-avoided demise-something for you and the other survivors to boast about when they limp back home. swashbucklers need someone challenging to fight and the story requires a villain with enough oomph to spur the characters away from their wenches and wine cups and into the risks of heroic action. It’s not enough to merely slay the dragon and get the gold, possibly even fame. Yeah you want both, but you want to earn them in style. Improved Feint (EVIL): +3 on Bluff checks in combat. EVIL Evil (AEG) Extra Finesse (SA): add Dex bonus to damage for a weapon that is Weapon Finessed. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Splatbook Feat descriptions: SA Swashbuckling Adventures. There’s no shortage of individuals that strike out in search of gold and glory.
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