Increased chances that items found have a level requirements closer to the player’s actual level when found.Fix Depth of Field toggle not being applied in dialogues.Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.Added Motion Blur slider to the settings.When starting an NG+ game, the player will now be able to unlock perks from all classes. Opened up all class perks for NG+ games.Fixed difficulty settings not being applied for already spawned enemies.Added “Extreme” difficulty setting, where enemy damage and attack rate is further increased.Removed the text delay animation when either gibberish or narration is disabled.Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.Reduced the amount of gibberish spoken before the Narrator starts translating.Removed multiple camera presentations to improve pacing.Removed some parts of Goop and Gizmo’s dialogues to improve pacing.Removed multiple dialogue fragments to shorten tutorial area length.Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.Added Item drop chance for Bunker 101 crates.Added missing loot in empty trenches outside Jagni Fortress. We’ve also added more enemies and loot to these areas to better represent the experience later in the game. In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. Fixed crash when device info contains invalid display data on AMD-based CPUs.Fixed crash with AMD-based CPUs with built-in graphics.The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. The full list of changes can be viewed on the official Biomutant Steam page. The patch notes also include several more updates to gameplay, sound, combat, items and loot, as well as some quality of life PC improvements such as a new motion blur slider. More additions include the removal of multiple camera presentations to improve pacing, as well as several gameplay updates for the starting area.Īs for Biomutant‘s dialogue, the amount of “gibberish” spoken before the narrator starts translating has been reduced, and a new option for players to turn off “Gibberish” and “Narrator” has been patched into the settings.įurthermore, an “Extreme” difficulty has been added to the game where enemy damage and attack rate is further increased, along with an update to New Game+ that has opened up all class perks for players to choose from. Patch 1.4, which is currently available on PC, has introduced a massive improvement to Biomutant‘s tutorial area in order to “improve the pacing of the early parts of the game”.ĭeveloper Experiment 101 has edited dialogue to be shorter and added more enemies and loot to the starting areas.
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